Welcome to Game Audio Squad - the ultimate destination for high-quality audio design and music composition for games.

Our team of experienced audio professionals is dedicated to creating immersive, engaging, and unforgettable audio experiences that enhance the player's emotional connection to the game.

With a focus on collaboration and creativity, we work closely with game developers to craft custom audio solutions that meet their unique needs and vision. Whether you need sound effects, music, voiceovers, or a full audio implementation, we have the skills and expertise to bring your game to life.
At Game Audio Squad, we pride ourselves on our ability to handle any audio challenge. We understand the importance of audio in creating a successful game, and we're committed to delivering the highest quality audio that meets the technical and creative standards of the industry.If you're looking for a reliable and creative audio partner for your game, look no further than Game Audio Squad. Contact us to learn more about our services and how we can help bring your game to life with exceptional audio design and music composition.

Niels van der Leest
Founder, Composer, Sound Designer

Niels van der Leest is an award winning game composer and sound designer who has been in games since 2007. Over the course of the years he has worked with developers ranging from independent to AAA.
Niels combines his classical music degree in percussion and world music, his background in the orchestral and ensemble performance and the strong sense of sound design to create unique music and sounds.

Lars Tesselaar
Co-Founder, Sound Designer, Composer

Lars Tesselaar is a dedicated game sound designer with a background in music production. In 2018 he graduated for a bachelors degree in Sonic Interaction Design at the University of the Arts Utrecht, The Netherlands where he mainly focuses on game audio.
Lars has a wide technical knowledge of audio processing and is tremendously driven.

Affiliates


Gijs Driesenaar


Sound Designer, Composer
Gijs Driesenaar is a sound designer and composer for games. In 2015 he graduated from the University of the Arts Utrecht in Composition and Sound Design for Adaptive Systems.
He works for both AAA and indie game studios, such as Guerrilla Games and Speelbaars. His work for Lumini has been nominated at the Independent Games Festival Awards and the Emotional Games Awards.

Arjen Schut


Sound Designer
Arjen is a technical powerhouse and has worked in games for over 14 years. His expertise ranges from implementation to foley recording.

Ramon Kerstens


Sound Designer, Composer
With 12 years of experience rightfully an industry veteran who previously worked in-house at Force Field VR and Vanguard Games.
Ramon’s work focusses on sound design and composition and his work has been nominated for several GANG and Dutch Game Awards.